![]() It cant be that hard to solve this few problems, this game only needs a few tweaks of camera position and ui Interface. ![]() is the Anishinaabemowin word for the first light before dawn (Astle 2018). I cant imagine why the developer didnt support this, the grafix ingame are fantastic. we're relegated to a past that is dying (qtd. So what the ♥♥♥♥ is going on ? I cant figure out why the developer dont support this ? Yesterday, i started playing this game in VR Mode at my Rift, and i must really say, its fantastic. If a developer would fix a few problems, we would have finally a new VR Dying Light.and for me i must say, this would be a dream of all dying light fans out there. ![]() For example The forest is doing great at the moment VRwise. The World Scale is perfect, but the Interface you cant see, and the camera is fixed at the neck of the player model. What would make me and hundreds of other player play this game again.yes VR Please Devs put some time in the VR side of the game cause as it is right now ( yes made the native oculus work but you know as good as any other VRer ) its not good enough. I deactivated anti aliasing and the shadow map to low, after that you dont see any errors in game. First you see the starting game ( the picture isnt fixed, its moving when you move your head ) but if you are finally in game, you are really in the game with your rift in the same way like other vr supported games. After several tries to get this game started at my oculus home ( i added this oculus command line at the end of the video src file ) to see the game at my dashcenter iam really shocked. I cant imagine why the developer didnt support this, the grafix ingame are fantastic. Yesterday, i started playing this game in VR Mode at my Rift, and i must really say, its fantastic.
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